using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice_Windows.Mapping;

namespace SolanumSolstice_Windows.Units
{
    public class Action
    {

        protected bool isLocked;
        protected float recoveryTime;
        protected Texture2D hudPicture;

        #region Accessors
        public Texture2D HUDPicture
        {
            get
            {
                return hudPicture;
            }
        }

        public float RecoveryTime
        {
            get
            {
                return recoveryTime;
            }
            set
            {
                recoveryTime = value;
            }
        }
        #endregion

        public Action(bool isLocked, float recoveryTime, Texture2D hudPicture)
        {
            this.isLocked = isLocked;
            this.recoveryTime = recoveryTime;
            this.hudPicture = hudPicture;
            this.recoveryTime = recoveryTime;
        }

        public virtual void PerformAction(Unit currentUnit, Vector2 targetPosition, Unit targetUnit)
        {



        }

        
    }
}
